Call of Duty: Modern Warfare [REVIEW]

With the new Call of Duty game coming out and a wide plethora of games coming out soon, you might be wondering whether you should get the newest entry in the Call of Duty series. Being a long time Call of Duty fan, since the days of the original release of Modern Warfare on the Xbox 360, I was excited for the new retelling and revisiting of the Modern Warfare sub-series. Without a doubt the Modern Warfare line of Call of Duty games have always been my favorite in the series, as they had a charm based on simulating reality. 

When the 7th generation of consoles first released, there was a heavy focus in the gaming industry to produce the best and most realistic graphics they could. When Call of Duty Modern Warfare came out during the 7th generation it became an instant classic breaking many expectations and became one of the best selling games in the series.

So when the retelling of Call of Duty: Modern Warfare was announced, I was ecstatic. I then had my first encounter with this game during Gamescom 2019, in which I played a game of team deathmatch at night time on the realism mode, which is essentially a rework of the hardcore mode. To say I was impressed would be an understatement, previously I had read many articles and saw impressions by other news outlets such as IGN, claiming that Call of Duty: Modern Warfare was a deeply disturbing game, and to be honest after playing this demo, I thought of it as the most realistic shooting simulation to date and I had finally understood what the journalists were complaining about. The realism game mode is truly impressive, when an enemy is killed you do not know as they drop on the ground, the arcade feeling of previous Call of Duty entries even in the Modern Warfare series was gone, it really is an experience and a testament to what the series has evolved into.

The game truly pays an homage to its namesake, it truly represents modern warfare and although the game itself is fiction it presents itself as a believable account of an event that could’ve actually happened in today’s geopolitical climate. Currently as of the release date of the game, October 25th 2019, there are three game modes; Campaign, Multiplayer, and Co-op. Co-op for now is a mixture of co-operative missions and challenges since in other games prior like the special ops in previous games, story-wise it takes place after the main campaign. The co-op mode is fun to play but is rather lackluster and did not give me an incentive to play.

The campaign itself was truly amazing, it is a modern retelling of the original game which came out on the 7th generation consoles. The campaign starts off after a chemical attack on London, you will play as various characters trying to find the perpetraitor, which eventually leads you to the fictional nation of Urzikstan, a fictional country devastated by civil war, encapsulating the war torn depiction of the Middle East. The game starts by finding the parties responsible and eventually turns into a proxy war between the allies, Russia, Al-Qatala and the Urzikstan Liberation Force. The game surprisingly delves deep into aspects of geopolitics most people would not think of, and is reminiscent of the Fallen film series. Without giving away spoilers, the campaign is riddled with thrilling and genuinely fun missions, for me it picked off right in the middle and had a very satisfying conclusion, although the campaign is relatively short, ranging from 5 to 7 hours depending on your skill and difficulty settings. The graphics are also spectacular and really shows off the best of the PS4’s capabilities. The campaign contains 14 missions and the vast majority were incredibly action packed and not once did I feel disinterested or bored, which has happened in previous installments. The story itself had me hooked, in recent times you would not play a Call of Duty game for the campaign, most people would hop on for zombies or the multiplayer, but to not play the campaign in this title would be a great disservice.

For many people, the multiplayer aspect of the game is the main reason to pick up the newest Call of Duty. The multiplayer this time features a variety of game modes including my personal favorite, Realism, which is basically a buffed up hardcore mode. For those of you who played the beta, you might have noticed that the game takes a step back from the gung-ho approach and attempts to implement more tactical and careful mechanics into the game. Compared to Black Ops 4 and previous Call of Duty installments, it can feel relatively slow, having reduced sprinting and the type of firearm used affects your mobility more than ever, but in my opinion it was way more satisfying to get kills, as each kill felt more meaningful, I do feel like this was a step in the right direction as a new layer of depth was added to the game. Operators are also different this time around, you unlock them through leveling up and cosmetic operators can be unlocked by completing multiplayer, campaign and co-op challenges. Customization is also greatly improved overall you can truly make your weapon more unique than ever by unlocking different attachments to improve and adapt your firearm to your own play style. Although the multiplayer is newly improved, I found myself and other players playing more defensively, meaning there was less action happening compared to previous instalments, people are less likely to rush in and you truly have to scan every area for enemies, furthermore a new function called mounting was introduced which is similar to Rainbow Six Siege’s peeking in which you can mount your weapon to surfaces to shoot from angles providing increased cover. This change in pace might be a turn off for some people and would be better for those who prefer faster paced combat to stick with Black Ops 4.

Overall I was incredibly impressed by this installment of Call of Duty, coming from Black Ops 4 and previous games which did not hold up too well like World at War II it certainly felt like a massive improvement. For fans of the series or those who have not played a Call of Duty game in a few years, this is a great game to pick up to get back into the series. However for those who are not as invested in the game and would not play the multiplayer extensively you would basically be paying 60 dollars/euro for 5-7 hours of a well made campaign, but whether the price is worth it would depend up to you. I would wholeheartedly recommend this game for anyone who has the chance to pick it up.